Apple’s Limitations Prevent Xbox Cloud Gaming from Arriving on iOS

Xbox has reportedly considered releasing Microsoft Gaming CEO Phil Spencer revealed in an interview with The Verge that Xbox Cloud Gaming will not be coming to iOS due to Apple’s heavily criticized compliance plan Flight Simulator and the next Doom game for rival consoles.

Despite Apple being forced to open up the store in Europe following the arrival of the Digital Markets Act and easing the requirements for game streaming apps on iOS, Spencer stated that there’s not enough room for Microsoft to monetize Xbox Cloud Gaming on iOS.

Spencer criticized Apple’s proposal, stating that it doesn’t go far enough to open up competition on the world’s largest gaming platform.

On the other hand, Spencer reiterated Microsoft’s interest in opening an Xbox store on mobile as soon as possible, which would drive engagement thanks to hits like Candy Crush, Call of Duty, Diablo Immortal, and Minecraft.

Spencer explained that Game Pass, now at 34 million subscribers, is not a ‘discrete focus’. The company is perfectly happy with people who just want to keep buying games regularly within the Xbox ecosystem (and elsewhere, too).

Microsoft’s goal is not to make everybody a Game Pass subscriber. Spencer stated that maybe 10-15 percent of their content and service revenue is subscriber revenue. He emphasized that they should really just think about the health of the overall business on Xbox

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